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Board Game Arena Team   Contact us

  Sourisdudesert
Let's be serious: it's a game.
  Een
Do you mean rules have to be explained _before_ playing?
  DrClick
- Place the board in the center of the table. -
Is the - Once upon a time - for boardgames.
  Draasill
It does not matter whether you win or lose, what matters is whether I win or lose !
  xate
i love gaming and cooking- both things you can do with friends.
  Archduke
Rashly grab a demo for tabletop play (9)
  aureliengo
Champion of bad dice rolls
  p1ngouiin
Fullstack developer, devops, (board)geek and biker 🏍.
  lordalx
Here comes a new challenger!

Community moderators

  Puha
Just an apple.
  Gilbert of Talagbar
Sorry but my internet connection is going on and off, so I prefer turn based tables and/or turn based tournaments.
  The Cereal Killer
Power Resides Where Men Believe It Resides.
  Elonka
Hi, I'm a BGA premium member, and experienced tabletop gamer from the Games Club of Maryland.

For more info about me, check http://elonka.com/bio.html

And have fun! :)
  kuung
Hey, sit down and let's play a game!

Game developers

  ufm
Games developed: Roppyakken, Paint the Roses, Sevens, Seikatsu, Fruit Picking, Go Fish, Minhwatu, Sasaki, Gomoku, Coupell, Pyrga, La Marche du Crabe, Pier 18, Seotda, Hoola, Bahama Taxi, Regidice, Narabi, Tranquility: The Ascent, Heckin Hounds, Nylon-ppong, Tumbleweed, Regicide, Twin Palms, Blackjack, Ice and the Sky, Dou Dizhu, Pente, Baby Dinosaur Rescue, Yaniv, Art Thief
A floating octopus adorabilis
  stefano
Games developed: Verona Twist, Sushi Go Party!, Mercado de Lisboa, Zooloretto, My First Castle Panic, Little Factory, Pyramid Poker, The Gnomes of Zavandor, I'm The Boss, Herooj, For the King (and Me), Guile, Dice Theme Park, Samarkand, Balloon Pop!, Morocco, Queens & Kings... A Checkers Game, Break the Code, BuyWord, Rainbow, Senshi, Tinners' Trail, Can't Stop Express, The Mother Road: Route 66
  Tisaac
Games developed: Number Drop, Marrakech, Caverna, Concept, Simplicity, Papayoo, Barrage, The Crew, Agricola, Alhambra, Memoir '44, Yin Yang, Nidavellir, Equinox, Kingdom Builder, BANG!, The Crew: Mission Deep Sea, Santorini, Rauha, Welcome To
Developer of Santorini, Kingdom Builder, Concept, Welcome To, YinYang, Nidavellir and more to come...

Co-dev of Alhambra, Papayoo, Marrakech, The Crew, Agricola, Bang, Equinox.
  Victoria_La
Games developed: Origin, Eminent Domain: Microcosm, Madeira, Ultimate Railroads, Battleships Pencil & Paper, Kingdomino, Hive, Century: Spice Road, Lewis & Clark, Eminent Domain, Isaac, Tapestry, Russian Railroads, Signorie, Kabaleo, Patchwork, Nippon, Khronos, Dungeon Petz, Dragon Line
I enjoy playing boardgames and also develop them for BGA in my spare time
  MarkSteere
Games developed: Impasse, Gopher, Rive, Hadron, Mod Ten, Icebreaker, Fractal, Coins, Zola, Redstone, Diablo, Silo, Cephalopod, Herd, Dodo, Oust
Think outside the shrinkwrap.

My niche as an abstract game designer is an architecture first approach. A set of rules has a beauty all its own, independent of the gameplay. Go, Reversi, Hex, and Y inspired me initially, without ever having played any of them. Like those games, my games are based on pure, simple, essential mechanisms - more discovery than invention. They aren't arbitrary or hodgepodge. I also try to make my games as unique as possible - different from what I've already done, and different from what's out there. I don't do "with a twist" games.

Other designers, some very successful, do it differently. They start with a concept, playtest it extensively, tweak it, playtest it again, tweak it again... until they arrive at gameplay which meets their high standards. I couldn't do that even if I wanted to. I'm a decidedly below average player of games, and I'm not one to judge quality of play. I do playtest my games to make sure they don't have any robustness issues, but I can never really be sure until talented players get ahold of them and try to wring them out. Generally, the simpler a game is, the more vulnerable it is to problems. There was speculation that Dodo would quickly fall, but it's still standing strong.

Luckily, a small percentage of my games turned out to be pretty good in spite of my modus operandi.

My journey at BGA. I am not a programmer. I saw that there were tutorials and I thought, How hard can it be? Little did I know. I designed Gopher as a super simple game to make my first programming project easy. It wasn't. My strategy was to copy the Reversi program and swap out the graphics and game logic. My program was a total kludge and it took a lot of work by Sunil Patel to make it functional. He was a fan of my game, Flume, which he had programmed for his own fledgling game site, and he took me under his wing. He disappeared after Gopher, but then Tisaac stepped in and helped me quite a lot on various game programs. He wasn't writing my programs for me but he always told me just what I need to know to get back on track. Tisaac really helped me get a toehold at BGA. UFM deserves mention for his help with the pie rule and player panel which I've used in many programs since. Eventually I would get through a few programs without needing any help. But then I got stuck on Cephalopod and VictoriaLa came to the rescue.

The developers are overall a stellar bunch of guys (and girls). To those who helped, reluctantly or otherwise, I say Thank you. It was noble of you to take time away from your own projects to help a doddering old amateur develop a game program that would be lucky to get .01% of the playership.

The admins here are awesome. Most have personally thanked me for my contributions. Pleasant admins are the exception to the rule. At most game sites the admins are dimwits who take pleasure in lording over the designers.

To me, designers are the apex predators. Selectors (developers) play an important role but are decidedly lower in the food chain. In my case, I wear a designer hat with a little developer feather in the band. My specialty, the naturally finite (no superko etc.), decisive abstract, is the highest form of a game.

Other designers I admire include Michael Amundsen and Alek Erickson. I view Michael as the current torch bearer in this thin sliver of the design universe we've found ourselves in. Alek has collaborated with Michael on many designs. I like Christian Freeling. He's been around for a long time designing Chess and Checkers variants.

There aren't many shrink-wrapped games I like. Azul for example, popular though it is, totally misses me.

I've lived in Mongolia since March 2019. I lived in California for 20 years before moving here.

Article about me:
https://www.abstractgames.org/marksteere.html

Article by me:
https://www.abstractgames.org/finitude.html

Mark Steere Games chat: https://discord.gg/ukXZfJrPRE
  thoun
Games developed: Ticket to Ride, Sea Salt & Paper, Conspiracy, Glow, MOW, Azul, Garden Nation, Nicodemus, Get on Board: New York & London, King of Tokyo, Noah, Look at the Stars, Sobek: 2 Players
BGAddict
  apollo1001
Games developed: Nine Men's Morris, Veletas, Keyflower, Exploration: Warzone, Carcassonne, Mammalath, Tapestry, Sapiens, Happy City, Buttons, Potion Explosion
  vincentt
Games developed: Caverna, Agricola, Barrage, Nidavellir, Memoir '44, The Builders: Antiquity, Equinox, Dice Forge, The Crew: Mission Deep Sea, The Builders: Middle Ages, Number Drop
Let's roll :)
  Mogri
Games developed: Space Station Phoenix, Art Decko, It's a Wonderful World, Beyond the Sun, Jump Drive, Blue Skies, Arctic Scavengers, No Thanks!, Gaia Project, Caper: Europe, PARKS
Developer of Gaia Project, PARKS, Space Station Phoenix, and other BGA adaptations. Send me a message if you're looking to adapt your game!
  Moof
Games developed: Oriflamme, Gang of Dice, Jekyll vs. Hyde, Roll'n Bump, Betta, Lost Seas, Blood Rage, Vaalbara, Pandemic, My City
  pikiou
Games developed: Sobek, Metromania, Gear & Piston, Lords of Xidit, Tournay, The Palaces of Carrara, Quoridor, Quantum, Time Masters
Adapted for BGA: Quoridor, Gear&Piston, Tournay, Time Masters, Sobek, Quantum, The Palaces of Carrara, Lords of Xidit and Metromania ^^
  Mistergos
Games developed: Clash of Decks, Room 25, Trek 12, Rallyman: GT, Super Fantasy Brawl, The Crew, Chakra, Age of Civilization, Trekking the World
  Kayvon
Games developed: Jump Drive, Arctic Scavengers, Gaia Project, Caper: Europe, PARKS, Space Station Phoenix, Art Decko, It's a Wonderful World, Monster Factory
I develop games on BGA!

If you're a publisher looking for a slick implementation, send me a message.
  A-dam
Games developed: Mattock, Penny Press, Medo, Hypnosia, Marram, Yahtzee, Circle of Life, The King's Guild, Blooms
  hersh
Games developed: The Voyages of Marco Polo, La Granja, Obsession, Dragon Castle, Tiny Farms, For Sale, Chocolate Factory, Marco Polo II: In the Service of the Khan
  darhf
Games developed: Living Forest, Stella – Dixit Universe, Lost Explorers, Next Station: London, Splendor, CATAN, Res Arcana, 7 Wonders Architects
  tchobello
Games developed: Sensei, Legends of Hellas, Egocentric World, Tichu, War Chest, Dungeon Twister, Worldwide Tennis, Machiavelli
I can move move move any mooountaaaain
  DrKarotte
Games developed: The Ruhr: A Story of Coal Trade, Solo, Big Time Soccer, Ice Cold Ice Hockey, Sapiens, Stir Fry Eighteen, GORami, Skat
Stets auf der Suche nach frischem Löwenzahn...
  VinceS
Games developed: Connect6, Hugo, Vulture Culture, Murus Gallicus, Piraten kapern, Spades, That's Life!
  Volker78
Games developed: Pingimus, Elfenland, Rage, El Grande, Haiclue, Thurn and Taxis, Turn the tide
  XCID
Games developed: Boomerang: Europe, Schrödinger's Cats, Boomerang: Australia, Imhotep, Lucky Numbers, Fai-fo, Boomerang: USA
BGA developer of Lucky Numbers, Imhotep, Schrödinger's Cats and the Boomerang series (Australia, Europe, USA)
  LeSteffen
Games developed: Codex Naturalis, Carcassonne: Hunters & Gatherers, Kami, Splito, Farm Club, Loco Momo
  tilalilalou
Games developed: Not Alone, Through the Ages, Tzolk'in, Battle Sheep, Kingdomino, Through the Ages: A new Story of Civilization
¯¯̿̿¯̿̿'̿̿̿̿̿̿̿'̿̿'̿̿̿̿̿'̿̿̿)͇̿̿)̿̿̿̿ '̿̿̿̿̿̿\̵͇̿̿\=(•̪̀●́)=o/̵͇̿̿/'̿̿ ̿ ̿̿
  Morgalad
Games developed: Takara Island, Incan Gold, Santorini, Taluva, Dragon Keeper: The Dungeon, Veggie Garden
Developer of:

INCAN GOLD
TAKARA ISLAND
VEGGIE GARDEN
DRAGON KEEPER
TALUVA
SANTORINI
...and board game geek
  marcgenesis
Games developed: Logger, Djambi, Gaïa, Celestia, Oh Hell!
  n_e_s_s_u_n_o
Games developed: Panic Lab, Micro Dojo, Pugs in Mugs, Rolling Pins, Shifting Stones
  stst
Games developed: ONE, Go, Kalah, Pylos, Nautilus
  RicardoRix
Games developed: Finity, Palace, Saint Poker, Commander Chess, Detective Poker
BGA developer & Abe wannabe:
Hello...Hello..............Follow me.....
  GTSchemer
Games developed: Rift Valley Reserve, Ghost At Home, EKONOS, Strands, Lielow
  BoltKey
Games developed: Lost Ruins of Arnak, Draftosaurus, Squadro, Bug
Game designer (Project L, Snekagon), developer, mid-euro player.

My BGA projects:

Released: Draftosaurus, Lost ruins of Arnak

Beta: Squadro, Bug

Alpha: Snekagon,

Upcoming projects: Project L
  paramesis
Games developed: Wingspan, New Frontiers, Carnegie, Off the Rails
  quietmint
Games developed: Hardback, Santorini, Taluva, Coup
  KuWizard
Games developed: Simplicity, BANG!, Martian Dice, Just One
Hi! I am a developer of Martian Dice and Just One, co-developer of BANG! and a very passionate boardgamer :)
I am a Russian living in the UK. Would love to play some boardgames IRL!
  AmadanNaBriona
Games developed: Trick of the Rails, In The Year of the Dragon, The Lady and the Tiger (Doors), For-Ex
I am a collector with too many games on my Shelf of Shame.

I implement games for BGA as a hobby. I am currently working on Martin Wallace's Perikles (in alpha now), and Three Kingdoms Redux.
  Woodruff
Games developed: Tock, French Tarot, Innovation
Non non l'appelez pas ça s’ joue à 3 !
Bon c'est pas grave on va s’ démerder…
  Mizutismask
Games developed: Spot it, Get the MacGuffin, Just Desserts
  tsaunat
Games developed: LLAMA, Caravan, Butterfly
Alaskan board game enthusiast.
  MGoulet
Games developed: Dungeon Roll, Wizard, 13 Clues
BGA Developer of Dungeon Roll, 13 Clues and Wizard
  cpasbanal
Games developed: Burgle Bros., Luxor, Barbu
Developer of Barbu, Luxor, Harbour

Co-dev of Burgle Bros.
  bennygui
Games developed: Bärenpark, The Isle of Cats, Gold West
Gamer, Software Developer (on BGA and elsewhere) and other things too. Developed BGA adaptations for Gold West, The Isle of Cats, Bärenpark and Earth (in Alpha).

Joueur, Programmeur (sur BGA et ailleurs) et d'autres choses aussi. J'ai développé l'adaptation BGA de Gold West, The Isle of Cats (L'île des chats), Bärenpark et Earth (en Alpha).
  Ginso
Games developed: Tichu, Nova Luna, BANG!
  wolmot
Games developed: Star Fluxx, Fluxx, Klaverjassen
  Galeelox
Games developed: Almadi, Small Islands, Yokai
  Ludovic
Games developed: Guildes, Bubblee Pop, Bombay
Un joueur :) .
  Lunalol
Games developed: Space Empires: 4X, Talon, Unconditional Surrender! World War 2 in Europe
  firgon
Games developed: Dice Hospital: ER – Emergency Roll, Hydroracers, Rauha
Auteur de jeux en herbe, Hydroracers ici. Et
developpeur BGA si l'occasion se présente. Contactez-moi.
  P C B
Games developed: Chimera Station, Go Nuts for Donuts, Dragonwood
  Miwarre
Games developed: Konane, Dots and Boxes, Flume
  BROT42
Games developed: Eriantys, My Shelfie, VektoRace
  Jimblefredberry
Games developed: Troggu, Phat, Solo Whist
  docthib
Games developed: Dice Forge, Great Western Trail
  fafa-fr
Games developed: The Castles of Burgundy, Jump Gate
  Marcuda
Games developed: Saint Petersburg, Fleet
  Inaofr
Games developed: Saint Petersburg, Stone Age
  PC23
Games developed: Targi, Yahtzee
  Quinarbre
Games developed: Colt Express, Tash-Kalar
  bartoleo
Games developed: Clans of Caledonia, Viticulture
  ArchdukeDev
Games developed: A Feast for Odin, Crime Zoom: A Dirty Objective
  someguy590
Games developed: Troyes Dice, Rolled West
  ber00000
Games developed: ToeShamBo, Kabaleo
  JustinFernal
Games developed: Welcome To New Las Vegas, CuBirds
  Andy_K
Games developed: Nile, Eruption
  Emanuele Ornella
Games developed: Soluna, Tea Time
Board game designer of games like Assyria, Byzanz, Pioneers and many others. I am also a software engineering.
  leocaseiro
Games developed: Tic-Tac Match, The Crew
Working my way to being an Alpha reviewer (up to 700+ games).

Developer:
In the meantime, I also started making BGA games.
My first implementation is the 2 player variant for The Crew, Jarvis.
I really appreciate the help from the BGA Dev Community, thanks to Tisaac, Thoun, VictoriaLa, Vincentt, and Archduke.

I developed Tic-Tac Match, currently in Beta. a filler card game inspired by tic tac toe.
  vaanatomic
Games developed: Alveole, Hive
  suzannap
Games developed: Sheep Boom Bah, Quinque
  BaronFraser
Games developed: Crusaders: Thy Will Be Done, Automobiles
  myriam9456
Games developed: SteamRollers, Hoarders
  Lymon Flowers
Games developed: Medina, Downforce
We don't stop playing because we grow old; we grow old because we stop playing. - Shaw
  BrickRoadDX
Games developed: Lifeline, Dragon Bridge
  ManaT
Games developed: Lifeline, Meridians
  shadowphiar
Games developed: Steam Works, Ponte del Diavolo
I play bass guitar and Euro board games. I go to Emmanuel Church and I helped design your phone's brain.
  DargorX
Games developed: Castles of Caleira, Grand Bazaar
  QWERTY_Already_Taken
Games developed: King of the Pitch, Penalty Challenge
  PirateKitten
Games developed: Chicago Express, Paris Connection
  w3r3wolv3s
Games developed: EVL, NXS
  JohnMothra
Games developed: Don't Go In There, Tucano
  SwHawk
Games developed: Cosmos: Empires, Sensei
  Idsky
Games developed: Factum, Quantum
  galehar
Games developed: Race for the Galaxy
I have taken over the maintenance of Race for the Galaxy. While I didn't wrote the original implementation (it was sourisdudesert), I fixed tons of bugs in the expansions and added many improvements to the interface.
There's still a lot to do.
  arleq1
Games developed: Hanabi
  JumpMaybe
Games developed: 7 Wonders Duel
  bidulpik
Games developed: Backgammon
  T_Law
Games developed: Connect Four
Favourite Games:

- Connect Four
- Kalah
- Werewolf
- Hanabi
- Carcassonne
  bmcfluff
Games developed: Lost Cities
  Harkle
Games developed: Bandido
  ophelopède
Games developed: Bandido
  BrianHanechak
Games developed: Koi-Koi
  kermitfrog
Games developed: Innovation
  Micah Stairs
Games developed: Innovation
  lordmcfuzz
Games developed: Innovation
I love innovation and am part of the volunteer dev team

highest innovation elo? 460 (78th) ->220726
highest vectorace elo? 391 (14th) ->221028
highest wingspan elo? 291 () ->221028
highest wingspan score 100, bonus points 29
ranks not tied to elo/date, just when I notice
  Nanaki404
Games developed: Belote
  Ixxar
Games developed: Hive
  Gumbzy
Games developed: Space Base
  Rincevent123
Games developed: Terra Mystica
  joeeoj
Games developed: Quarto
  __wiz__
Games developed: Abandon All Artichokes
I co-implemented 'Abandon All Artichokes' on BGA.
  rojoMojo
Games developed: Abandon All Artichokes
  MikeIsHere
Games developed: Cribbage
  Guillaume0385
Games developed: Papayoo
  Acerbic
Games developed: Agricola
  ch huang
Games developed: Noir: Killer versus Inspector
  Alex_erson
Games developed: Fluxx
  Tanguy_D
Games developed: Marrakech
  CuriousTerran
Games developed: Via Magica
  emanueles
Games developed: Machiavelli
  Valawala
Games developed: Perudo
  bhauman3
Games developed: Tranquility
  XiaoYi
Games developed: Similo
千里之行,始于足下。
  Dosychev
Games developed: Red7
  MrTerriFy
Games developed: Red7
  ZPolansky
Games developed: Battle of LITS
  DrNob
Games developed: Flaming Pyramids
Author and Programmer of Flaming Pyramids
  fa81
Games developed: P.I.
  JoeProgram
Games developed: Copenhagen
  tutchek
Games developed: Thurn and Taxis
  jephly
Games developed: Letter Tycoon
Developer of Letter Tycoon
  Histibidi
Games developed: 99 (addition card game)
  alkinor
Games developed: Dice Hospital
  baritonehands
Games developed: Burgle Bros.
  Kennyyy
Games developed: Hex
  neslinesli93
Games developed: Briscola
  ExtraPaul
Games developed: Cacao
Développeur informatique, a découvert les jeux de société depuis peu.
  RavingWanderer
Games developed: Hand and Foot
  jeffdi
Games developed: Forbidden Island
  Trompetenhut
Games developed: Teotihuacan: City of Gods
  Sandram
Games developed: Neutreeko
  domee
Games developed: Senet
  cora89
Games developed: Cinco
  vinayakr
Games developed: Tichu
  ChsLed
Games developed: Cardiceo
  MutantPigeon24
Games developed: Chromino
Hi all 👋 I'm a volunteer developer for BGA and enjoy adapting board games onto the BGA platform for all players to have fun on.

Developed:
- Chromino

I'm current working on:
- KAWA (Alpha)
  Fletcheese
Games developed: Gizmos
Developer of Gizmos
Avid gamer
  CraWleR
Games developed: Quantum
  PiratJack
Games developed: Scopa
  radu124
Games developed: Keyflower
  BlackBeholder
Games developed: Bobail
  Sydnique
Games developed: Onitama
  MathieuV
Games developed: District Noir
  trimall
Games developed: Dingo's Dreams
  lyconide
Games developed: Quantik
  chriskang
Games developed: Chinese checkers
  dhau
Games developed: The Battle for Hill 218
Software Developer and lover of all types of games from Sydney, Australia
  giron1950
Games developed: Yokohama
  przemek88
Games developed: K2
  quaresma95
Games developed: President
  wucnuc
Games developed: Xiangqi
  Tof63
Games developed: Reflection
  Jinnh
Games developed: 8 Masters' Revenge
  thinkb4coding
Games developed: Crazy Farmers
  Lilzer7
Games developed: Whist 22
  gkz
Games developed: Mapmaker: The Gerrymandering Game
  robinzig
Games developed: Deus
  xnedkx
Games developed: Four Color Cards
https://xnedkx.github.io/games.htm
  mavit
Games developed: Mijnlieff
  agrypelago
Games developed: Diced Tomatoes
  Kasmilus
Games developed: Cloud City
  yuke 0x0
Games developed: Illustori
  Spukyta
Games developed: Dinosaur Tea Party
I've developed the BGA adaptation for Dinosaur Tea Party
  ericmcsween
Games developed: Fairy Trails
  thenmal
Games developed: Tigris & Euphrates
  WetDogIsHappy
Games developed: Railways of the World
  Tirix
Games developed: Expedition: Northwest Passage
  ggohierroy
Games developed: City of the Big Shoulders
  Xom
Games developed: Oh-Seven
Oh-Seven developer
  Josten
Games developed: Caravan
  Rudolf
Games developed: Dark Agent
Hellllllloooooooo!
  ElNSTElN
Games developed: Iwari
We don't stop playing because we grow old; we grow old because we stop playing.
  Ottoreg
Games developed: Boss Quest
  ShaPhi7
Games developed: Linkage
The board can't be flipped when it's online
  phobyjuan
Games developed: Cat Café
  VanHlebar
Games developed: El Grande
  adela82
Games developed: The Jelly Monster Lab
  jonsmiley
Games developed: Nanga Parbat
  Elliot K
Games developed: Uptown
  Tabaskov
Games developed: Cubosaurs
  daikinee
Games developed: Assyria
  Hebraz
Games developed: Mascarade
  tarini
Games developed: Florenza: The Card Game
http://www.giocareinscatola.it
  Brainchild
Games developed: A Fistful of Gold
Insatiable euro-gamer and occasional BGA developer
  nicotacotac
Games developed: Big Monster
  HQ063
Games developed: Geek Out! Masters
Geek, nerd, freak, terco y vago. Web & Desktop Developer. Adicto a Internet. Vivo la vida de a 140 caracteres a la vez.
  st41116
Games developed: Soulaween
回合制減量中。
  YEEDA
Games developed: Soulaween
  Feunisher
Games developed: Con Sonar!
  TheBoot
Games developed: Homesteaders
  Dragonrouge
Games developed: Once Upon A Forest
  Nico_75
Games developed: Las Vegan
  QuasarDuke
Games developed: 99 (trick-taking card game)
  Nico_KYF
Games developed: Las Vegan
  eoincos
Games developed: Dice Summoners
Board game designer from Decking Awesome Games (https://www.dag.irish/)
  Enguerrand_P
Games developed: Yoxii
  Loenix34
Games developed: Dinner In Paris
  Badguizmo
Games developed: Sensei
  GoDodyGo
Games developed: Liverpool (Cozy Oaks) Rummy
  v_k_k
Games developed: Herrlof
  Babamots
Games developed: Homeworlds
Not much to look at but occasionally good for a laugh.
  Matthias23
Games developed: Bandada
  yupika
Games developed: Kmakici Family's greatest teatime
Part-time game designer, part-time translator, part-time reviewer, part-time chikuwa and tiramisu lover, and part-time world peace thinker.
  Bids
Games developed: Bids
I'm the developer of the Bids card game. You can find my game here on BGA. If you have questions about the game, feel free to ask
  ChazM
Games developed: Jump Gate
  LaszloK
Games developed: Hungarian Tarokk
  Alex_tgiu
Games developed: Bao la Kiswahili
I love board games since childhood. And since school, we have a weekly board game evening going, since about 10 years even with web based result protocol. When Covid changed the world, it also changed our boardgaming and we discovered BGA, which is since then our weekly gaming place. Besides that, also my family likes to play board games, in real and on BGA, so I'm quite happy about it! And being a software engineer, it gave me the chance to publish a game myself: https://boardgamearena.com/gamepanel?game=baolakiswahili
  thebosz
Games developed: Eminent Domain: Microcosm
  Grunt_the_Clever
Games developed: Zener
  douze12
Games developed: Le Dernier Peuple
  vincenzobara
Games developed: Kulami
  junibegood
Games developed: Canosa
  Silae
Games developed: EpiZodiak
  grid
Games developed: Thrive
Board game designer and video game developer. My game development related blog is at http://chesstris.com/
  philou511
Games developed: Thrive
  Brederic
Games developed: Remember When
Avid follower of Christ, husband, father and gamer. I developed Remember When here on BoardGameArena.
  Crystalline Cat
Games developed: VEGEtables
  InfernalCoder
Games developed: Draft Cider
  Aelux
Games developed: Draft Cider
  cosmosch
Games developed: Sparts
  SteveD123
Games developed: Robots Ate Our Pizza
  TomFCG
Games developed: Kraken Up
  Razvogor
Games developed: Biyi
  Gyasi
Games developed: Gangsta!
  Kwiss44
Games developed: Gangsta!
Discover Gangsta!, the first game created by Schmeta Games, a brand new game publishing company from Belgium: https://www.schmetagames.be/en/gangsta.php
  Malbroug
Games developed: Drones vs Seagulls
  gilthe
Games developed: Japanese (Riichi) Mahjong
  forbiddenlimb
Games developed: Good Cop Bad Cop
  disu
Games developed: Trusis
Developer and creator of Trusis, a simple murder party game now available on BGA!
  arustleund
Games developed: Caribbean All Fours
  Ianizer
Games developed: Pedro
  Nierin
Games developed: The Nine Domains
  Nisterius
Games developed: Grosstarock
I love traditional card games - especially Tarot games. Feel free to hit me up for one!
  DonSchwarz
Games developed: Lineae
  AaronPacker
Games developed: None Shall Pass!
  KendraPacker
Games developed: None Shall Pass!
  Shazzypaz
Games developed: Kingdoms
I absolutely love playing games on BGA! It's great to be able to play any game any time!

I have an inner desire to try every single game on BGA :-) but I will need to work a lot harder to make that happen :-)

I am currently playing in the Allround League, and I am a team captain for United We Stand Season 5 - team Crazy Eight.
  Bananani
Games developed: Blaze
  BLOIZO
Games developed: Hokito
  Gabriel Sagarzazu
Games developed: KQJ
  bbmiKii
Games developed: Megalomania
  Matthias X
Games developed: Raubbau

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